Magic in Mystic Quest is broken
down into four groups of four spells. There is White Magic, Black Magic, and Wizard Magic.
Over time, the hero will be able to use all the magic. (providing you find the
spells of course.) The suporting characters
have only certain spells at their disposal. But all supporting characters have
the life spell.
White
Magic
|
Exit |
Remove enemy/ warp out of
dungeon |
Won in battle field #10 |
|
Cure |
Restore all HP to one ally/50%
to both |
N.E. house in foresta. go
through back enterance. |
|
Heal |
Cures all status ailments |
Falls Basin |
|
Life |
Revive, and fully restore
HP |
Lava dome, eastern keep |
Black
Magic
|
Quake |
Earth damage to all enemies |
Bone Dungeon B2 |
|
Blizzard |
Ice damage to single/all
enemies |
Focus Tower F2 |
|
Fire |
Fire damage to single/all
enemies |
Focus Tower F2 |
|
Aero |
Wind damage to single/ all
enemies |
Doom Castle, Fire Coin enterance |
Wizard
Magic
|
Thunder |
Lightning damage to single/all
enemies |
Won in battlefield 16 |
|
White |
Holy damage to all enemies |
Volcano F1 |
|
Meteor |
Powerful earth damage to
all enemies |
Giant Tree F2 |
|
Flare |
Powerful Fire damage to all
enemies |
Pazuzu Tower F6 |