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Magic Spells
| Spell |
Used By |
MP |
Level |
Description |
| Antidote |
 |
3 |
11 |
Removes poison |
| Awake |
 |
3 |
16 |
Wakes up ally during battle |
| Bang |
/ |
5 |
11/13 |
Small explosion attack |
| Barrier |
 |
6 |
32 |
Protects against fire |
| Beat |
 |
7 |
22 |
Kills enemy instantly, does not always work |
| BeDragon |
 |
24 |
34 |
User becomes a fire breathing dragon |
| Bikill |
 |
6 |
21 |
Raises Attack Power |
| Blaze |
/ |
2 |
2/1 |
Small fireball attack |
| Blazemore |
 |
6 |
17 |
Large fireball attack |
| Blazemost |
 |
12 |
36 |
Huge fireball attack |
| Boom |
 |
9 |
23 |
Big explosion attack |
| Bounce |
 |
8 |
24 |
Reflects spells back unto the chanter |
| Chance |
 |
20 |
40 |
Random, unpredictable effects. See below for all spell effects |
| Chaos |
 |
5 |
27 |
Confuses enemy |
| Curseoff |
 |
18 |
30 |
Removes a curse |
| Day-Night |
 |
12 |
25 |
Changes day into night, and night into day |
| Defeat |
 |
7 |
28 |
Kills enemies instantly, does not always work |
| Defense |
 |
4 |
18 |
Lowers Defense |
| Expel |
/ |
2 |
6/2 |
Sends enemies away, but you earn no Gold or Exp |
| Explodet |
 |
18 |
38 |
Huge explosion attack |
| Fireball |
/ |
4 |
10/7 |
Attack with balls of fire |
| Firebane |
/ |
6 |
23/14 |
More intense than Fireball |
| Firevolt |
 |
12 |
29 |
Scorching flame attack |
| Heal |
/ |
3 |
4/1 |
Restores 20 to 30 HP |
| Healall |
/ |
7 |
33/30 |
Restores all HP |
| Healmore |
/ |
5 |
29/14 |
Restores 40 to 50 HP |
| Healus |
 |
18 |
34 |
Restores up to 50 HP to all allies |
| Healusall |
 |
38 |
62 |
Restores all HP to all allies |
| Icebolt |
 |
3 |
5 |
Attack with bolts of ice |
| Icespears |
 |
9 |
32 |
Attack with spears of ice |
| Increase |
/ |
4 |
9/10 |
Increases Defense |
| Infermore |
 |
6 |
26 |
Large vacuum attack |
| Infermost |
 |
9 |
39 |
Huge vacuum attack |
| Infernos |
 |
4 |
12 |
Vacuum attack |
| Invisible |
 |
15 |
33 |
Makes group invisible to others |
| Ironize |
 |
6 |
12 |
Cannot be harmed in battle, but cannot attack either |
| Lightning |
 |
30 |
41 |
Huge lightning attack |
| Limbo |
 |
7 |
20 |
Sends one enemy away with no Gold or EXP gained |
| Numboff |
 |
6 |
15 |
Removes numbness |
| Open |
 |
0 |
35 |
Open doors without needing a key |
| Outside |
/ |
8 |
14/9 |
Transport group outside of a cave or tower |
| Repel |
 |
4 |
19 |
Keeps weaker monsters at bay while you travel |
| Return |
/ |
8 |
12/7 |
Return to most castles or towns you have already been to |
| Revive |
 |
20 |
38 |
Revives a dead party member |
| Robmagic |
 |
0 |
15 |
Steals MP from enemies |
| Sacrifice |
 |
1 |
41 |
Defeats all enemies, but the caster of the spell also dies |
| Sap |
 |
3 |
8 |
Lowers Defense |
| Sleep |
/ |
3 |
16/9 |
Puts enemies to sleep |
| Slow |
 |
3 |
12 |
Lowers Agility |
| Snowblast |
 |
6 |
20 |
Snow blast attack |
| Snowstorm |
 |
12 |
26 |
Severe snowstorm attack |
| Speedup |
 |
3 |
5 |
Raises Agility |
| Stepguard |
 |
12 |
19 |
Prevents damage from barriers and swamps |
| Stopspell |
/ |
3 |
18/13 |
Blocks enemy spells |
| Surround |
 |
4 |
7 |
Surrounds enemies with fog lowering their attack |
| Transform |
 |
12 |
31 |
Takes form of an ally |
| Upper |
 |
3 |
4 |
Increases Defense |
| Vivify |
/ |
10 |
35/24 |
Revives ally, 50% chance of working |
| X-Ray |
 |
3 |
18 |
Examine contents of Treasure Chests. Glows red for enemies |
| Zap |
 |
8 |
26 |
Lightning Bolt attack |
Chance Spell Effects
1 - Chaos as the spell on all enemies and all allies.
2 - Area engulfed in a fierce darkness. No spells work in that battle.
3 - Enemies are taken off guard, they do not attack in that round.
4 - Party gains additional attack power, every attack is "tremendous blow".
5 - Heals one character as the Heal spell.
6 - Enemies leave the battle, leave behind Gold, but no EXP.
7 - Heals all party members as the Healus spell.
8 - Party changes formation.
9 - Steals MP from all enemies.
10 - Enemies shatter into pieces, instant death.
11 - Chance.. chance.. chance... the chanters voice echoes throughout the area.
12 - Calls forth something frightening. Allies faint, monsters leave. No EXP or Gold gained.
13 - Time ceases, the chanter gets two free attacks, then enemies and chanter alone 1 round.
14 - Sleep as the spell on all enemies and all allies.
15 - Defeat as the spell cast on party.
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