| Name |
Description |
JP |
Job |
| Move +1 |
Move up +1 |
200 |
Squire |
| Treasure Hunter |
Find hidden items after moving |
100 |
Chemist |
| Jump +1 |
Jump up +1 |
200 |
Archer |
| Lifefont |
Recover some HP after moving |
300 |
Monk |
| Teleport |
Move anywhere on field. (May fail if you move too far.) |
600 |
Time Mage |
| Levitate |
Causes permanent Float |
540 |
Time Mage |
| Move +2 |
Move up +2 |
520 |
Thief |
| Jump +2 |
Jump up +2 |
480 |
Thief |
| Ignore Weather |
Negates all effects of thunder storms |
200 |
Mystic |
| Manafont |
Recover some MP after moving |
350 |
Mystic |
| Ignore Terrain |
Negates all move penalties cuased by terrain |
220 |
Geomancer |
| Lavawalking |
Can move over and stop on lava |
150 |
Geomancer |
| Ignore Height |
Jump to any height |
150 |
Dragoon |
| Waterwalking |
Can move over and stop on water |
300 |
Samurai |
| Waterwalking |
Negates all move penalties caused by water |
420 |
Ninja |
| Accrue Exp |
Gain 1 EXP per square traveled |
400 |
Arithmetician |
| Accrue JP |
Gain 2 JP per square traveled |
400 |
Arithmetician |
| Jump +3 |
Jump up +3 |
1,000 |
Dancer Dark Knight |
| Fly |
Height becomes inconsequential |
1,200 |
Bard Dancer |
| Move +3 |
Move up +3 |
1,000 |
Bard Dark Knight |
| Name |
Description |
JP |
Job |
| Counter Tackle |
Retaliate with a dash attack. |
180 |
Squire |
| Auto Potion |
Use weakest potion when hit. |
400 |
Chemist |
| Parry |
Use your weapon evade. |
200 |
Knight |
| Adrenaline Rush |
Speed Up +1. |
800 |
Archer |
| Archer's Bane |
Negates bow/crossbow attacks. |
450 |
Archer |
| Critical: Recover HP |
Recovers some HP when in critical. |
500 |
Monk |
| Counter |
Retaliate with physical attack. |
300 |
Monk |
| First Strike |
Attack before your enemy hits you. |
1,200 |
Monk |
| Regenerate |
Causes Regen when attacked. |
400 |
White Mage |
| Magick Counter |
Retaliate with identical spell. |
800 |
Black mage |
| Critical: Quick |
Boosts CT to 100. |
700 |
Time Mage |
| Mana Shield |
MP is lost instead of HP. |
400 |
Time Mage |
| Critical: Recover |
Recover some MP when in critical. |
400 |
Summoner |
| Vigilance |
Causes Defend action command. |
200 |
Thief |
| Gil Snapper |
Gain Gil for every HP lost. |
200 |
Thief |
| Sticky Fingers |
Catch and keep thrown items. |
200 |
Thief |
| Ear Plug |
Negates effects of speechcraft. |
300 |
Orator |
| Absorb MP |
Recover as much MP as the enemy used. |
250 |
Mystic |
| Nature's Wrath |
Retaliate with Geomancy. |
300 |
Geomancer |
| Dragon Heart |
Causes Reraise. |
560 |
Lancer |
| Bonecrusher |
Counter with damage = to max. HP. |
200 |
Samurai |
| Shirahadori |
100% chance of evading physical attacks. |
700 |
Samurai |
| Vanish |
Casts Invisible on self. |
900 |
Ninja |
| Reflexes |
Increases evade. |
400 |
Ninja |
| Cup of Life |
Excess HP is shared with allies. |
200 |
Arithmetician |
| Soulbind |
Enemy takes half the damage given to you. |
300 |
Arithmetician |
| Fury |
Phys. Attack Up +1. |
550 |
Dancer |
| Bravery Boost |
Bravery Up +3. |
500 |
Dancer |
| Magick Boost |
Mag. Attack Up +1. |
450 |
Bard |
| Faith Boost |
Faith Up +3. |
500 |
Bard |
| Name |
Description |
JP |
Job |
| Equip Axe |
Equip an Axe, regardless of Job. |
170 |
Squire |
| Beastmaster |
Nearby allied monsters gain abilities. |
200 |
Squire |
| Defend |
Action command used to lessen damage from attacks. |
50 |
Squire |
| JP Boost |
Gain 50% more JP in battle. |
250 |
Squire |
| Throw Items |
Throw items at a range of 4, regardless of job. |
350 |
Chemist |
| Safeguard |
Equipped items cannot be broken or stolen. |
250 |
Chemist |
| Reequip |
Action command used to change equipment in battle. |
0 |
Chemist |
| Equip Heavy Armor |
Equip heavy armor, regardless of Job. |
500 |
Knight |
| Equip Shield |
Equip a shield, regardless of Job. |
250 |
Knight |
| Equip Sword |
Equip a sword, regardless of Job. |
400 |
Knight |
| Equip Crossbow |
Equip a Crossbow, regardless of job. |
350 |
Archer |
| Concentration |
100% success rate with Phys. Attacks |
400 |
Archer |
| Brawler |
Increase damage caused by bare fists by 50%. |
200 |
Monk |
| Arcane Defense |
Greater resistance to magick attacks. |
400 |
White Mage |
| Arcane Strength |
Increase magick attack damage by 33%. |
400 |
Wizard |
| Swiftness |
Charge time is shortened. |
800 |
Time Mage |
| Half MP |
Use half the MP when casting magick. |
900 |
Summoner |
| Poach |
Monster is automatically poached when defeated. |
200 |
Thief |
| Equip Gun |
Equip a gun regardless of Job. |
750 |
Orator |
| Tame |
Causes Entice on monsters when critical. |
450 |
Orator |
| Beast Tongue |
Use speechcraft on monsters, regardless of job. |
100 |
Orator |
| Defense Boost |
Receive 33% less damage from physical attacks. |
400 |
Mystic |
| Attack Boost |
Increases effectiveness of physical attack damage. |
400 |
Geomancer |
| Equip Polearms |
Equip a Polearm regardless of job. |
400 |
Dragoon |
| Equip Katana |
Equip a Katana, regardless of job. |
400 |
Samurai |
| Doublehand |
Hold weapon with both hands, doubling damage dealt. |
900 |
Samurai |
| Dual Wield |
Equip two of certain weapons. |
900 |
Ninja |
| Exp Boost |
Gain 50% more Exp in battle. |
350 |
Arithmetician |
| HP Boost |
Raises max. HP 20%. |
2000 |
Dark Knight |
| Vehemence |
Increase damage inflicted and received by 1.5. |
400 |
Dark Knight |