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Zell's Limit Break:
Duel
When Zell's limit is activated, a small window will appear at the bottom of the screen. This
window shows all the available moves you can perform. To the right of the window, is the timer for your combo. If you do not
enter a combo in the set time, the attack will end. When you correctly enter a combo, the window will disappear, then reappear
with a new set of combos. Sometimes you might notice a blank spot in the window.
When these appear, you can perform Punch Rush, instead of another move. Doing the combo's might seem difficult at first, but
once you know them it is a breeze. |
Attacks |
Button Sequence |
Learned from |
Punch Rush |
m X |
Learned |
Booya |
g f |
Learned |
Heel Drop |
h i |
Learned |
Mach Kick |
f f m |
Learned |
Dolphin Blow |
L1 R1 L1 R1 |
Combat King 001 |
Meteor Strike |
i m h m
|
Combat King 002 |
Final Attacks |
Burning Rave |
i i i i m |
Learned |
Meteor Barret |
h X i p
m |
Combat King 003 |
Different Beat |
p f X m h |
Combat King 004 |
My Final Heaven |
h g i f p |
Combat King 005 |
Once I got ahold of the Strategy Guide for Final Fantasy VIII, I discovered there is no randomness to the combo's. In the
tables below is the string of combos needed to perform a final attack.
I have tested each string to make sure they work. *NOTE* The string attacks
were redone, using Baradygames© Official Strategy Guide as a reference.
Burning Rave |
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Meteor Barret |
|
Different Beat |
|
My Final Heaven |
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