A great darkness shrouded the world.
The wind died.
The sea raged.
The earth began to decay.
On a prophecy kept hope alive in people's heart:
"When darkness veils the world, four warriors of light shall come."
And after journeying far, four young warriors did at last appear.
In the hand of each rested a mysterious crystal.
Your party appears in the province of Corneria. You have no weapons or armor. All you carry on you is an orb. You only know you have journeyed a great distance, at the behest of the king. Little do you know the grand journey you are about to embark on, or the danger you will face. It is up to you to restore the power of the orbs, and save the world from the mysterious evils plaguing the land.
Final Fantasy Ps1 Review
In 2003, fans of Final Fantasy rejoiced, when Final Fantasy, and Final Fantasy II were released in the Final Fantasy Origins
compilation for the PS1. the graphics were updated, to give the game a fresher look. The story was further developed than the original game, and as well as some new cgi scenes at the beginning of the main page. Names of some of the enemies and spells were changed to make the game more familiar with newer fans of the series. There were also extra's such as a bestiary, development art, and treasure lists that were included as a bonus. The game had an "Easy Mode", and Normal Mode. The Normal Mode is the game exactly as it was on the original NES. You paid full price for everything, and the auto target and auto dash were taken out. In Easy Mode, the prices of everything was cut by 20%, making it to where you spent less time in random battles to get money for items. Also the Auto Target function introduced in Final Fantasy III was implemented in easy mode. This made it to where you will strike another target if your first choice is defeated. Your characters will level up about 5x faster than the normal mode. This also makes you spend less time wandering around leveling up. In addition, your level and magic caps are higher. Instead of level 50 and 9 magic casts/level, you can go to level 99 with 99 magic casts/level.
How does one go about describing the game that began it all? Yes Dragon Quest (Dragon Warrior in the USA at the time) was released before Final Fantasy, but when it was released, Final Fantasy beat it hands down. There is one word that comes to mind when speaking of Final Fantasy…timeless.
When released in 1987, Final Fantasy was showered with great reviews from all kinds of Japanese magazines and companies. It brought about a financial turn around for the slumping Squaresoft, and created one of the largest video game franchises the world has seen. It certainly took the standards of RPG and video games in general to a new height. It is cited as being one of the most influential games on the NES console, as well as being the one that opened the doors to the genre.
This game has everything going for it, graphics being the first. Though NES graphics are severely outdated here in the new century, it was certainly a fantastic game for the time. It had full screen areas, maps, detailed and colored beautifully. There was no framework wall, or half done town. It was all complete, and you could travel almost anywhere in it you wished. Or at least your level and experience would allow you to.
The enemy and character sprites were done with great attention to detail for the time as well. And to add to this, when fighting, your characters were animated in their motions. This was extremely rare for the time, and definitely for the genre. To top that off, the different weapons and spells used utilized their own sprites in battle. For someone of the time, these leaps in graphics were just jaw dropping. It just had not been done with such detail before. It certainly has been emulated by almost all RPG games since.
Another innovation for the genre was story. Final Fantasy introduced the story as the drive for the player through the game. Though this classic has probably the weakest of the stories in the main series, it is far more than just simply “go here, do this, fight that, and done.” There was some story line for the player to follow, people to talk to and get some history from, and some engagement into the game itself. This brought the player into the game experience even more, and provided a greater experience than had been seen to this point.
The music…the music was and is a masterpiece of the video game world. It hit a place in the hearts of the gamers, and has become an instant recognizable tune around the world. The intro theme has been ranked in the top five of game scores since its release in 1987. And it did not end in Japan either.
In 1990, shortly after the release of Final Fantasy III in Japan, they decided to give it a shot in the USA. And it was just as successful here as it was in Japan 3 years earlier. Everyone praised it for its graphics, and music. They loved the story and the detail placed into the game. We were so accustomed to semi-done games (Mario and Zelda aside) that this was a real eye opener to American gamers. And not only were the few D&D fans buying it, but non RPG fans were taking an interest in it. Suddenly it was becoming the first RPG to get recognized outside of its cliché. So much so that Nintendo Power did its first full issue strategy guide for non other than Final Fantasy. This very game right here, is the one that began everything. If this game had failed in the US, there would have never been a IV, VI, or VII coming within the next 7 years.
The only complaint there was came from the US in the amount of battling you had to do to level up and move forward in the game. Obviously they have never played a true RPG. Otherwise Final Fantasy has become something of a icon as far as games go. It is the one that began a series success that has rarely been surpassed. If you can get your hands on a original NES copy, or even the PS1 version with the hard mode, give it a shot. This is how true gaming used to be. 40-60 hours of pure enjoyment. Not the usual 10 hour fare found in games now.