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Final Fantasy II Magic

In Final Fantasy II, there is no multiples of particular spells. Rather a single spell is purchased or found as a scroll. As a party member uses a spell, points are given towards that spell. When a spell reaches 100 Pt's, it levels up, thus creating a stronger spell. The spells in Final Fantasy II are divided, Like Final Fantasy, into Black and White spells.
They are:

White Magic

Name
Cost
Description Level up
Barrier
8000
Protection from special attacks Accuracy and protection increase
Heal
800
Cures temporary status effects Higher success: Cure more ailments
Cure
200
Restores hp to target More HP is restored
Blink
400
Increases evasion Higher success
Dispel
3000
Removes magical effects on target Higher success
Esuna
800
Removes permanent status ailments Higher success: more effects cured
Anti
1500
Reduces targets mp Higher success rate: more MP removed
Peep
800
Cause target to run in terror Higher success
Fog
3000
Causes target to forget what they are doing Higher success
Holy
20000
Strikes enemy with divine judgement Higher success: Greater damage
Life
1500
Revive fallen members Revived with higher HP
Mini
3000
Causes target to shrink Higher success
Shell
400
Raises magic defense Higher success: increased Mag. Def
Safe
400
Raises physical defense Higher success: greater Phys. Def
Mute
800
Prevents spell casting Higher success
Slow
3000
Slows time between attacks Higher success: more time lost
Change
8000
Switches casters hp/mp with targets Higher success
Ultima
-
Unleashes wrath of the ancient ones Greater damage caused
Wall
8000
Raises defense against Black Magic Higher success: increased defense
X-Zone
1500
Warps back one floor. and targets out of battles Higher success in battle
Exit
1500
Warp out of dungeons. Warps targets out of fights Higher success in battles

Black Magic

Name
Cost
Description Level up
Aura
-
Increases attacks vs certain enemies Higher success: increased attack
Berserk
1500
Boosts targets attack temporarily Higher success: increased boost in power
Blind
-
Lowers targets accuracy Higher success: greater decrease in Acc
Bolt
400
Lightning damage Greater damage caused
Break
-
Turns target to stone Higher success
Curse
-
Lowers success of various actions higher success: greater decrease in abilities
Death
10000
Instant death for targets Higher success
Drain
-
Ttansfers hp from target to caster More HP taken from target
Fire
400
Fire damage Greater amount of damage
Flare
40000
Non elemental, explosive attack Greater damage caused
Haste
20000
Increase time between attacks Higher success: faster time
Ice
400
Ice damage Greater amount of damage caused
Charm
-
Confuses target into attacking allies Higher success
Aspil
-
Transfers mp from target to caster Higher success: more MP taken
Aero
-
Poison damage Greater chance of poison status: greater damage
Sleep
-
Causes target to fall asleep Higher success
Stop
-
Stops targets actions Higher success
Stone
-
Inflicts Paralysis on target Higher success
Toad
-
Transforms enemies into frogs Higher success

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