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In Final Fantasy II, there is no multiples of particular spells. Rather a single spell is purchased or found as a scroll.
As a party member uses a spell, points are given towards that spell. When a spell reaches 100 Pt's, it levels up, thus creating
a stronger spell. The spells in Final Fantasy II are divided, Like Final Fantasy, into Black and White spells. They are:
| NAME |
COST |
DESCRIPTION |
LEVEL UP |
| Barrier |
8000 |
Protection from special attacks |
Accuracy and protection increase |
| Heal |
800 |
Cures temporary status effects |
Cure more ailments & higher success rate |
| Cure |
200 |
Restores hp to target |
more hp is restored |
| Blink |
400 |
Increases evasion |
Higher chance of success |
| Dispel |
3000 |
Removes magical effects on target |
Higher chance of success |
| Esuna |
800 |
Removes permanent status ailments |
Higher success, and different effects cured |
| Anti |
1500 |
Reduces targets mp |
Higher success rate, & more mp removed |
| Peep |
800 |
Cause target to run in terror |
Higher chance of success |
| Fog |
3000 |
Causes target to forget what they are doing |
Higher chance of success |
| Holy |
20000 |
Strikes enemy with divine judgement |
Higher chance of success, and more damage |
| Life |
1500 |
Revive fallen members |
Revived with higher hp |
| Mini |
3000 |
Causes target to shrink |
Higher chance of success |
| Shell |
400 |
Raises magic defense |
Higher chance of success, and increased defense |
| Safe |
400 |
Raises physical defense |
Higher success, and greater physical defense |
| Mute |
800 |
Prevents spell casting |
Higher chance of success |
| Slow |
3000 |
Slows time between attacks |
Higher success, and more time lost |
| Change |
8000 |
Switches casters hp/mp with targets |
Higher chance of success |
| Ultima |
- |
Unleashes wrath of the ancient ones |
Higher damage caused |
| Wall |
8000 |
Raises defense against Black Magic |
Higher success, and increased defense |
| X-Zone |
1500 |
Warps back one floor. and targets out of battles |
Higher chance of success in battle |
| Exit |
1500 |
Warp out of dungeons. Warps targets out of fights |
Higher chance of success in battles |
| NAME |
COST |
DESCRIPTION |
LEVEL UP |
| Aura |
- |
Increases attacks vs certain enemies |
Higher success, and increased attick |
| Berserk |
1500 |
Boosts targets attack temporarily |
Higher success, and increased boost in power |
| Blind |
- |
Lowers targets accuracy |
Higher chance of success, greater decrease in accuracy |
| Bolt |
400 |
Lightning damage |
More damage caused |
| Break |
- |
Turns target to stone |
Higher chance of success |
| Curse |
- |
Lowers success of various actions |
higher success, and higher decrease in abilities |
| Death |
10000 |
Instant death for targets |
Higher chance of success |
| Drain |
- |
Ttansfers hp from target to caster |
Higher amount of hp taken from target |
| Fire |
400 |
Fire damage |
Higher amount of damage |
| Flare |
40000 |
Non elemental, explosive attack |
Higher amount of damage caused |
| Haste |
20000 |
Increase time between attacks |
Higher success, and faster time |
| Ice |
400 |
Ice damage |
Higher amount of damage caused |
| Charm |
- |
Confuses target into attacking allies |
Higher chance of success |
| Aspil |
- |
Transfers mp from target to caster |
Higher chance of success, and higher amount of mp transfered |
| Aero |
- |
Poison damage |
Higher chance of causing poison status, and higher damage |
| Sleep |
- |
Causes target to fall asleep |
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| Stop |
- |
Stops targets actions |
higher chance of success |
| Stone |
- |
Inflicts Paralysis on target |
Higher chance of success |
| Toad |
- |
Transforms enemies into frogs |
Higher chance of success |
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