Final Fantasy II NES


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In Final Fantasy II, there is no multiples of particular spells. Rather a single spell is purchased or found as a scroll. As a party member uses a spell, points are given towards that spell. When a spell reaches 100 Pt's, it levels up, thus creating a stronger spell. The spells in Final Fantasy II are divided, Like Final Fantasy, into Black and White spells.
They are:

NAME COST DESCRIPTION LEVEL UP
Barrier
8000
Protection from special attacks Accuracy and protection increase
Heal
800
Cures temporary status effects Cure more ailments & higher success rate
Cure
200
Restores hp to target more hp is restored
Blink
400
Increases evasion Higher chance of success
Dispel
3000
Removes magical effects on target Higher chance of success
Esuna
800
Removes permanent status ailments Higher success, and different effects cured
Anti
1500
Reduces targets mp Higher success rate, & more mp removed
Peep
800
Cause target to run in terror Higher chance of success
Fog
3000
Causes target to forget what they are doing Higher chance of success
Holy
20000
Strikes enemy with divine judgement Higher chance of success, and more damage
Life
1500
Revive fallen members Revived with higher hp
Mini
3000
Causes target to shrink Higher chance of success
Shell
400
Raises magic defense Higher chance of success, and increased defense
Safe
400
Raises physical defense Higher success, and greater physical defense
Mute
800
Prevents spell casting Higher chance of success
Slow
3000
Slows time between attacks Higher success, and more time lost
Change
8000
Switches casters hp/mp with targets Higher chance of success
Ultima
-
Unleashes wrath of the ancient ones Higher damage caused
Wall
8000
Raises defense against Black Magic Higher success, and increased defense
X-Zone
1500
Warps back one floor. and targets out of battles Higher chance of success in battle
Exit
1500
Warp out of dungeons. Warps targets out of fights Higher chance of success in battles

NAME COST DESCRIPTION LEVEL UP
Aura
-
Increases attacks vs certain enemies Higher success, and increased attick
Berserk
1500
Boosts targets attack temporarily Higher success, and increased boost in power
Blind
-
Lowers targets accuracy Higher chance of success, greater decrease in accuracy
Bolt
400
Lightning damage More damage caused
Break
-
Turns target to stone Higher chance of success
Curse
-
Lowers success of various actions higher success, and higher decrease in abilities
Death
10000
Instant death for targets Higher chance of success
Drain
-
Ttansfers hp from target to caster Higher amount of hp taken from target
Fire
400
Fire damage Higher amount of damage
Flare
40000
Non elemental, explosive attack Higher amount of damage caused
Haste
20000
Increase time between attacks Higher success, and faster time
Ice
400
Ice damage Higher amount of damage caused
Charm
-
Confuses target into attacking allies Higher chance of success
Aspil
-
Transfers mp from target to caster Higher chance of success, and higher amount of mp transfered
Aero
-
Poison damage Higher chance of causing poison status, and higher damage
Sleep
-
Causes target to fall asleep
Stop
-
Stops targets actions higher chance of success
Stone
-
Inflicts Paralysis on target Higher chance of success
Toad
-
Transforms enemies into frogs Higher chance of success

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