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Symphony of the Night Spells


Summon Spirit: 5 MP
A single spirit will appear and attack your enemies.
         or


Dark Metomorphosis: 10 MP
Surrounding you with red light, you are able to obtain HP from defeated enemies.
           or


Hellfire: 15 MP
The learned attack of the dark lord himself. Hold the to shoot only two fireballs.
         or


Tetra Master: 20 MP
Four spirits will attack on screen enemies. (Be sure when placing the spell commands, to hold the up button for a second longer than normal)
           or


Soul Steal: 50 MP
Calling on your dark arts, damage will be taken from anything on screen, and transfered to you as HP. This also includes breakable objects (candles, vases, Etc), and Stone Skulls.
               or


Sword Brothers: 30 MP
With the Sword Familiar, you can call this attack. The sword will creat a massive circle, and rush towards the right. This will damage all enemies in the striking field. As the Sword Familiar gains levels, the attack will become stronger.
           or


Wing Smash: 8 MP
As your bat form, you can slam into your enemies. (The way Dopplenganger does to you). You will get no damage, but your enemies will. (When inputing the command, hold the X button down. When the command is in, release the X button)
               or


Wolf Charge: 10 MP
While in wolf form, you can charge your enemies. You will need the SKill of Wolf relic.
       or


Shield Spells


Using the Alucart Shield will only give you a "?" above Alucard's head. Simply put...it is useless.


Summon's an Axelord that will charge off at the enemies in a frenzy of axe swings.


The Leather Shield will give you a good boost in Defense. Got Milk??


Summon's an unknown diety that will hurdle two giant swords towards the enemies.


A larger Medusa head appears, and fires two homing lasers at the enemies. Sadly it does not turn them to stone.


The Knight Shield will give you a greater defense boost than that of the Leather shield.


A mass of condemned skulls appear, and launch a massively destructive laser at your enemies.


A lovely maiden appears, and grants you protection from fire-based attacks.


A mysterious figure of a horse and goat will grant you an increase in intelligence with this shield.


A mysterious goddes will grant you protection from the Darkness with this shield.


A mass of intense heat appears, and from it launch shooting flames incinerating the enemies around.


A large horrid being's head comes from the floor, and without warning sends the very heavens down upon your enemies.


Sword of Dawn Spells

The Sword of Dawn has a unique ability that comes with it. When used with attack moves, it will randomly summon one of seven spirits to assist you in your fight. They are actually very interesting, and quite good. Not as powerful as your Sword Familiar, but it is worth the use, being a stronger sword as well.


This wraith hovers above the floor, and will pull two arrows out of thin air. He will then launch them at your enemies.


This blue archer will send two timed arrows at your advancing enemies.


This blue knight of old will aimlessly march around attacking unsuspecting enemies.


A scorceress will appear and summon great balls of fire at the enemies in your path.


This forest green archer also shoots two low arching arrows at your enemies.


A better knight than the other, this one marches right ahead attacking anything along the way.


This is the best of the summons. All of these great spirits appear at one time, giving you great defense as well as powerful attacks. It is rare to get this, but oh it is good.