Final Fantasy III





Final Fantasy III introduces the job/class system. Whenever you reach a crystal in the game, you are given new classes to use. You need capacity points (Rewarded after every battle) in order to change classes. There is also two things to keep in mind:
It takes more capacity points to change from a physical fighter to a magic user, (and vise versa) than it would to another physical fighter.
The longer you use a class, the less capacity points it takes to revert back to that class.
It would actually be wiser to choose to fighters, and two magic users. This will give you a good balance throughout the game.

The Begining

Onion Knight

The best...and worst class in the game. You begin the game as an Onion Knight. Change the class as fast as you can. If you can get ahold of the Onion equipment, then definately change back to it.

Wind Crystal

Fighter

The best fighter of the game, until you get the Knight class. Use two swords, rather than a shield to make fights faster.

Monk

It is tough to say how to equip a monk. If you use his fists, the damage is greater. But if you use two nunchaku, it will almost triple his attack power. If you can afford it then go with the double weapons. Change to a karateka when you can.

White Wizard

This class is a must have throughout the entire game. It is imaprative you get one into the party, as soon as they become available. Keep them in the back, and let them work their magic. You should switch to a Shaman as quickly as possible.

Black Wizard

For some reason, Black Wizards in Final Fantasy have the worse stats of all the magic users. However it is nessecary for boss battles to have one handy. Keep them in the back row, and upgrade to a Warlock ASAP.

Red Wizard

A good alternative to White and Black Wizards. Red wizards cast both white and black low-level spells. They can also equip better weapons and armor.

Fire Crystal

Hunter

In the beginning, hunters can be very useful. They have great armor to choose from. They can also damage enemies from the back row. This, unfortunately, is a bit pricey.

Knight

This is the best fighter, outside of the Ninja. With the ability to equip two swords, they are an instant powerhouse. Also when a party member is in a critical atate, he will strike for them as well.

Thief

Thieves have the ability to steal items from enemies. The stealing is not very successful, unless you have all the thieves equipment. Also about 90% of all enemies only carry a potion. The one bonus is thieves can unlock any door, without a key.

Scholar

This has to be the most useless job in the game. You can use PEEP, but it is the same as Libra magic. Scan will show an enemies weakness, and there is only one time this is a must. Over all, don't bother with this class.

Water Crystal

Geomancer

Though the regular attack of the Geomancer is pathetic to say the least, it's terrain attack can be very useful through the middle of the game. Be careful though, as some attacks may backfire on you.

Dragoon

This class is an excelent alternative to a Knight. His stats are all around good. Add the ability to jump, makes taking damage less likely to happen.

Viking

Vikings are the defense kings. They will do less damage than a Knight, but with a strong defense, they can handle longer battles. Personally i go on the offense with Final Fantasy. If you do too, this might not be a good choice.

Karateka

This is more like a Monk class. Afer fighting with a Karateka, his bare fists will do more damage than his weapons. Also, when fighting enemies that split when hit, his build up will KO them before it happens. The only downfall is his poor defense. Change to a Ninja when you get it.

M. Knight

At first, this class seems useless. Once you get the right equipment, he becomes the best fighter at this point. He can use low level curative magic, and the all-important Exit spell. His katana's are the only means of stopping enemies from cloning. Change to a Ninja when you can.

Conjurer

Being the first summoner in Final Fantasy history, you would think a Conjurer would be better. However his spells are highly unpredictable, and they are far worse than Black or White Wizards. Change to a Summoner ASAP.

Bard

(Let the Bard jokes begin!) Outside of using Cheer to raise everyone's strength and defense, as with all Bards....USLESS CLASS!

Earth Crystal

Summoner

Definately a better summoner than the Conjurer, but his defense is weak. His spells are stronger than a Black Wizard, but lack variety. Upgrade to a Sage when you get a chance.

Shaman

This is the best of the white healers. The Shaman has top notch stats, and MP. Keep them in the back row for healing. Upgrade to a Sage at first chance.

Warlock

Warlock is definately a better choice than a Black Wizard. He is able to use a wider range of magic, and has more MP. Keep him set in the back, and change to a Sage when the time arives.

Forbidden lands Eureka

Sage

The best of the magic users. The Sage can use all Black, White, and Call magic. Throw him in the back, and equip him with a book and staff.

Ninja

This is simply the best fighter in the game. With two swords in hand, he will reak havoc on anyone, even bosses. The shuriken weapons he can use are must haves in the last few battles. when two are thrown, you can easily do 9,000+ damage.

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