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Fishing for Cid
When you wake up in the World of Ruin, you find yourself on a solitary island with Cid. In caring for you Cid has become ill, and it is up to you whether he lives or dies. He will need food to survive, and the only thing on the menu is fish.
To get fish, have Celes go to the beach south of the house. Here you should see anywhere from 2-5 fish swimming around. Even though there are plenty of fish, you want to be sure they are the best. The faster the fish is swimming, the better it is. Here is each type of fish, and how much they will heal/hurt Cid.

Delicious Fish +32 PTS
Ordinary Fish +16 PTS
Foul tasing Fish -4 PTS
Fish -16 PTS

If you save Cid, he will direct you to a raft he was building while you were in a coma. If you let Cid die, Celes will be stricken with guilt and grief. She will head to the jump off point, and attempt suicide. She fails, and winds up on the beach. When you re-enter the house, you will find a letter from Cid telling of the raft.

Ancient Castle
In the WOR, after you get the airship, take another trip to Figaro Castle. This time you will stop about half way through the trek to Kohligan. The crewman notifies you that there is something in the stratum, and offers to let you investigate. Humor yourself...investigate.
Go through the jail cell you first entered the castle in, and you will come out into a cave. Inside you will come across several chests. One chest in the southeast corner has a fight with a Master Tonberry. He is one tough hombre, but you will be rewarded with the Gladius. This is the best knife for Strago, Relm, and Locke. After that, head west, into the next room. there you can climb down a ladder, and use a save point. I strongly recommend saving, since there are several difficult fights ahead. When you continue to the castle steps, you will see a flashback of the castle during the War of the Magi. Their defender Odin, fell at the hands of a powerful sorcerer, who turned him to stone. You can easily barge into the castle and take Odin. You might just want to check out some of the outer rooms first though. The two doors to the right of the entrance will take you to a chest with a fight with a Samurai Soul. After defeating him, you will obtain the Master's Scroll Relic. This allows four strikes/turn with each weapon equipped. In the room to the left, you will find the Punisher. After you collected your loot here, take a walk inside.
In the throne room, you will find the statue of Odin from the flashback. Touch him, and this will cause him to turn into magicite. He is now yours to summon. But you are not quite done yet On the right side of the throne room, there is another door. This will take you to a small room containing a Gold Hairpin, and a Blizzard Orb. This is one of two relics needed to unlock Umaro's full power. But this is not the end of this quest. Not by a far shot.


Return to the throne room. From the chair, take 5 paces south. Hit the confirm button, and a sound should be heard. It should say you hear a distant sound. Now enter the room on the right. This should take you to a study, where you will notice a set of stairs going down. Here you will encounter the Blue Dragon. You can either fight him now, or come back for him later if you'd like. Your objective is past the dragon. At the end of the room, you will find the queen was also turned into stone. Activate the statue, and she will shed a single tear. This tear will transform Odin into Raiden. Raiden is more powerful than Odin, and is the only Esper to teach you Quick. Odin teaches Meteor, and you can learn that a lot faster from Crusader.

Name Value When bought
Zephyr Cloak 10000 WOB
*Chocobo 500000 WOB
Angel Wings 10000 WOB
Zona Seeker 10000 WOB/WOR
Golem 20000 WOB/WOR
*Imp Robot 1000000 WOR
*Airship Model 1000000 WOR
Hero's Ring 50000 WOR
Relic Ring 20000 WOR
Excalipoor 500000 WOR
It should be noted that if you decline to buy either Esper, you lose them for good. So be sure to have at least 20,000 GP at any time you enter the Auction House.
Excalipoor is needed to get the Gilgamesh Esper. You might think that price is out of the question, but you do get 10000 Gil every time you fight a Cactuar, or Slagworm. While trying to get some of those hard to get spells, you can easily get the money needed for it. Once you get Excalipoor, you can then bet it at the Colosseum to fight Gilgamesh

Shadow's past
If you waited for Shadow on the Floating Continent, you will be able to get a glimpse into who he really is. Once you find Shadow, you will get a series of dreams, when you rest at some inns. The first of the five dreams occurs when you take Shadow back to Thamasa. The other four occur when you rest in inns. These dreams give a little light on who Shadow is, why Interceptor likes Relm, and why Strago was so surprised the first time you visited Thamasa.
Dream 1
Fueled by the guilt of his past, Clyde decides to abandon his family to fight the oncoming threat of the Empire. The family dog Interceptor tries to stop him, but Clyde speaks of making the place safer for the girl and leaves. Interceptor hesitates, before following his master to this day.
Dream 2
In this dream, Clyde is being haunted by the memory of his one time partner, Baram. He wants to know why he was left to suffer, while Clyde fled. Dream 3
In this dream, you are taken back to when Clyde and Baram have commited their first robbery, and are celebrating. Thus they choose a new name for themselves. Clyde chooses Shadow.
Dream 4
The enemy has caught up to Baram, and Shadow discovers him mortaly wounded. He begs for Shadow to end his suffering, as well as the suffering he will get when caught alive. But Shadow finds he cannot do this, and leaves his friend at the mercy of the enemy and flees.
Dream 5
Shadow finds himself in a village called Thamasa. Here he is approached by a Madonna, who asks for him to stay and begin a new life with her. He agrees, and stays in the small village.
The girl Clyde speaks of is none other than our dear sweet Relm. Relm and Shadow both are initially equipped with the Memento Ring. They are the only two in the game who have it. This is why Interceptor is friendly to only Relm, and why Strago is so surprised to see him. Shadow is Relm's father.
A theory on Baram: At the time of the SNES version, several friends of mine and I came up with a theory on what happened to Baram. Who else hides their true identity in the game? Gogo of course!. We figured that Gogo somehow eluded his captors, and found himself in the belly of the Zone Eater. Their he fully recovered, and decided to remain hidden. This theory was brought to naught however, with the American release of Final Fantasy V. Gogo was just a carry over from the game before....or was he??

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