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   materiaFinest Fantasy For Advance

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--------Premium Content--------

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final fantasy vi advance soul shrine

final fantasy vi advance soul shrine

The Soul Shrine is the other new location for Final fantasy VI Advance. You can access it, after you defeat the game, and defeat the Kaiser Dragon. The completion of this area will award you the key item Master's Crown. And what does this do you might ask? Not a single thing! It is similar to the Omega Badge won in Final Fantasy V. It is simply to say you did it. But there is still reasons to do it. You can gain the rare items from one time fights, complete your bestiary, and just see if you can actually do it.
final fantasy vi advance souls shrineYou will be placed into a series of 10 battle sets, consisting of varying amounts of fights. After each set is complete, you are given a break. At this time you can use healing items and such, to restore your party. If you leave before completing all 10 sets, you will have to start over again when you return. So make sure you are well prepared. The four characters you choose are of no matter. I will say I chose Terra above all others cause of the Dragon's Den Skull Dragon. when tranced, she will do over 1000 HP damage with each cast. With her Celestriad, she will pop 2000+ on each turn. Otherwise I went with this setting, and this is what they wore.

Terra...LV=99
Apocalypse
Genji Helmet
Genji Armor
Paladin Shield
Soul of Thamasa
Ribbon
Strago...LV=99
Gladius
Oath Veil
Behemoth Suit
Force Shield
Soul of Thamasa
Ribbon
Edgar...LV=99
Lightbringer
Genji Helmet
Genji Armor
Force Shield
Ribbon
Master's Scroll
Locke...LV=99
Ultima Weapon
Ultima Weapon
Genji Helmet
Force Armor
Genji Glove
Master's Scroll

To Keep yourself going in between battles, you will need some items. I would Suggest getting 99 of each of the following items:
Hi-Potion
Phoenix Down
Ether
You will also need up to 5 of each of the items the Glutturns will ask for. Just a heads up if you want to get through those battles unscathed.
With everything you see here, you should be ready to face the trials of the Soul Shrine.
As for magic, make sure everyone knows Curaga, Reraise, Arise, Rasp and Ultima. Rasp is needed for each and every character (as is the rest of the spells) for the Skull Dragon in the Dragon's Den set. If you used my suggestions from the Dragon's Den, everyone should already have all the spells.
final fantasy vi advance souls shrine
If not, it is easy enough to get them. Just visit the desert south of Meranda. And if you do not have, or want to get 4 Ultima weapons, just substitute them for the best weapons you have. You should still have one however. Be sure to equip that on the strongest fighter. This should be Edgar, but you might have beefed another up while leveling them up.
Once you are ready, head for a island west of Mobliz. (this is where you found Terra and the children. It will be like the dragons den, in you will not land, just appear there. But unlike the Dragon's Den, you will need to create your party before hand. When you land, go inside. There you will be in a room similar to Cyan's dream world. Go up, and talk to the spirit there. He will give you the rules of the Soul Shrine. When he is done, you may begin by speeking to him again. This is also how you start each new set of fights.
final fantasy vi advance souls shrine
Be warned now, there is no space between the individual fights. You will go from one right into the other, until the set is complete.
Inside the Soul Shrine also lies the final four new enemies. They are known as Glutturns. For some reason, they are nowhere in the Bestiary of the game. They look like Magic Urns, but the sprite pallet has been changed. Each of these enemies ask for a certain item, if you do not give them the item, give them the wrong item, or do not run away you will have to fight. They are no pushovers, and they will take your party out if you let them. Still, even if you give them the right item, you can have Locke try to steal from them. Each of them carry a rare item. Here is the Glutturns, what they ask for, and what Locke can steal.

Glutturn
final fantasy vi advance glutturn
final fantasy vi advance glutturn
final fantasy vi advance glutturn
final fantasy vi advance glutturn
Item Needed
Elixir
X-Ether
Hi-Ether
Ether
Item Stolen
Soul of Thamasa
Master's Scroll
Celestriad
Force Shield
Final Attack
Heartless Angel
Disaster
Blaster
10 Hit

Here is a list of the enemies you fight, as well as the location of these enemies. The Glutturns appear randomly, one per set of enemies until you begin fighting bosses. Guess they thought that would be too difficult. Also it should be noted, that all fights with all enemies in the Soul Shrine are the same as when you encounter them in the game itself. So you can use the same strategies as those battles. Also with Locke with the two Ultima Weapons, and the Genji Glove/Master Scroll combo...most all enemies in the Soul Shrine will die in one turn. (This includes most bosses).

Fight # Location Enemies Fought
1 Prologue Imperial Soldier, Magitek Armor
2 Mount Kolts Spritzer, Trillium, Zaghrem
3 Lethe River Exocite, Lesser Lopros, Nautiloid
4 Seige of Doma Satellite
5 Phantom Train Living Dead, Oversoul
6 Baren Falls Opinicus Fish, Rhizopas
7 Phantom Train Angel Whisper, Cloud, Living Dead
8 Narshe Hell's Rider
9 South Figaro Corporal, Heavy Armor
10 West Continent Iron Fist, Paraladia, Vulture
11 Zozo Gobbledygook, Veil Dancer
12 Zozo 2 Harvester, Hill Gigas
13 Magitek Factory General, Onion Knight
14 Magitek Research Chaser, Trapper
15 Veldt Cave Death Warden
16 Zone Eater Baalzephon, Murussu
17 Bomb Forest Bomb
18 Cyan's Dream Io
19 Empire Bug, Fossil Dragon
20 Sealed Cave Outcast, Zombie Dragon
BREAK
21 Burning House Balloon
22 Esper Caves Adamankary, Bonnacon
23 Magitek Research Mega Armor, Proto Armor
24 Floating Continent Gigantos
25 Floating Continent Apocrypha, Brainpan, Misfit
26 Floating Continent Behemoth, Misfit
27 Floating Continent Ninja x 2, Platinum Dragon
28 Bomb Forest Grenade
29 Solitary Island Land Ray, Peeper
30 Solitary Island Black Dragon
31 Kefka's Tower Ahriman, Daedalus
32 Triangle Island Intangir
33 Kefka's Tower Vector Chimera
34 Magitek Research Destroyer, Lenergia
35 Cactuar Desert Cactuar
36 Dragon's Den Landworm
37 S. Figaro Cave Cruller, Humpty, Neck Hunter
38 S. Figaro Cave Dante
39 Figaro Castle Dropper
40 East Continent Borghese, Cloudwraith
41 Umaro's Cave Tonberries
BREAK
42 Darill's Tomb Skeletal Horror
43 Darill's Tomb Exoray, Malboro
44 Doma Continent Knotty
45 Darill's Tomb Devil Fist, Punisher
46 Darill's Tomb Devil Fist, Glasya Labolas, Mugbear
47 Veldt Cave Gorgimera
48 Kefka's Tower Great Malboro, Primeval Dragon
49 Narshe Test Rider
50 Magitek Escape Magna Roader Large, Magna Roader Small
51 Narshe Mines Magna Roader Large, Magna Roader Small
52 Owzer's Mansion Blade Dancer, Crusher
53 Owzer's Mansion Rafflesia
54 Ebot's Rock Mahadeva
55 Ebot's Rock Creature, Sorath, Warlock
56 Ancient Castle Armored Weapon
57 Veldt Cave Devil, Enuo, Figaro Lizard
58 Cyan's Dream Pluto Armor, Schmidt
59 Cyan's Dream Parasite, Weredragon
60 Cyan's Dream Alluring Rider, Pandora
61 Zone Eater Coco, Samurai, Suriander
BREAK
62 Dinosaur Forest Tyrannosaur
63 Maranda Continent Greater Mantis, Sprinter, Lycaon
64 Maranda Continent 2 Basilisk, Leap Frog
65 Kefka's Tower Great Behemoth, Great Malboro, Vector Lythos
66 Thamasa Island Gloomwind, Purusa
67 Phoenix Cave Face, Necromancer, Zeveak
68 Phoenix Cave Clymenus, Necromancer
69 Phoenix Cave Chaos Dragon, Ouroboros, Seaflower
70 Gogo's Cave Amduscias, Covert
71 Gogo's Cave 2 Baalzephon, Shambling Corpse
72 Gogo's Cave 3 Kamui, Wartpuck
73 Cultist's Tower Level 10 Magic, Level 20 Magic
74 Cultist's Tower Level 30 Magic
75 Cultist's Tower Level 10 Magic, Level 30 Magic, Level 60 Magic
76 Cultist's Tower Level 40 Magic, Level 50 Magic, Level 70 Magic
77 Cultist's Tower Level 80 Magic, Level 90 Magic
78 Cultist's Tower Magic Urn
BREAK
79 Darill's Tomb Angler Whelk
80 Zozo Dadluma
81 Vector Crane
82 Magitek Research Number 024
83 Magitek Research Number 128, Left Blade, Right Blade
84 Glutturn Elixir Glutturn
85 Airship Air Force, Laser Gun, Missile Bay
86 Ancient Castle Master Tonberry
87 Dinosaur Forest Brachiosaur
BREAK
88 Kefka's Tower Gamma
89 Kefka's Tower InnoSent
90 Kefka's Tower Junk
91 Kefka's Tower Demon Knight, Yojimbo
92 Kefka's Tower Muud Suud
93 Kefka's Tower Fortis, Prometheus
94 Kefka's Tower Death Machine, Duel Armor, Fortis
95 Kefka's Tower Cherry, Dark Force, Outsider
96 Kefka's Tower Mover
97 Kefka's Tower Fiend Dragon
BREAK
98 Dragons Ice Dragon
99 Dragons Storm Dragon
100 Dragons Earth Dragon
101 Dragons Gold Dragon
102 Dragons Skull Dragon
103 Dragons Holy Dragon
104 Dragons Blue Dragon
105 Dragons Red Dragon
BREAK
106 Figaro Castle Tentacle
107 Darill's Tomb Dullahan
108 Mobliz Humbaba
109 Dragon's Den Malboro Menace
110 Cyan's Dream Curlax, Laragorn, Moebius
111 Ancient Castle Samurai Soul
112 Cultist's Tower Magic Master
113 Ebot's Rock Erebus, Hidon
114 Airship Deathgaze
BREAK
115 Kefka's Tower Inferno, Ketu, Rahu
116 Kefka's Tower Guardian
117 Kefka's Tower Demon
118 Kefka's Tower Goddess
119 Kefka's Tower Fiend
BREAK
120 Dragon's Den Ice Dragon
121 Dragon's Den Storm Dragon
122 Dragon's Den Earth Dragon
123 Dragon's Den Gold Dragon
124 Dragon's Den Skull Dragon
125 Dragon's Den Holy Dragon
126 Dragon's Den Blue Dragon
127 Dragon's Den Red Dragon
128 Dragon's Den Kaiser Dragon

final fantasy vi advance souls shrine
Once you have completed the Soul Shrine, defeated Kaiser Dragon, and gotten the Master's Crown, you are done. There is nothing more to do here, or in Final fantasy VI Advance. You can go through the Soul Shrine again, or defeat Kefka one more time. If you have not gone after Ultima Weapon yet, now is the perfect time to do so.