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 Final Fantasy Kingdom

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   - Onion Knight

   Coming Soon!


   - SNES
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   materiaCompilation of VII

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   materiaFinest Fantasy For Advance

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   materiaSequels

   - Info/Video

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   materiaFabula Novis Crystallis

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   materiaTactics

   Coming Soon!

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   materiaCrystal Chronicles

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   materiaFilm / OVA / Anime

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   materiaSpin-Offs

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   - Monster Transformations

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   - Battle Fields

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   - Player Icons
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   - Museum
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   - Level Up Trick

-------------Modes-------------

   - Story Mode
   - Arcade Mode
   - Duel Colosseum
   - Quick Battle

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--------Premium Content--------

   - Characters
   - Weapons
   - Enemies
   - Bosses


Final Fantasy IX Trance

Trance is Final Fantasy IX's version of Limit Breaks. Each of the main characters has a trance ability they can use. Only Zidane possesses skills to select from, while in trance.
Under your ATB gauge, you will notice a small bar. This is your Trance Bar. Each time you get hit, it will raise the bar. The more damage that you take, the more the gauge will fill. When the bar is full, you will go into Trance. Trance is different from other Limit Breaks, in the fact that you actually will get 2-3 turns using Trance. The only ways to interrupt trance is winning the battle, or being KO'ed. These are powerful limits, so use them as soon as you can.

Zidane has a unique set of skills called Dyne. These are powerful attacks that can damage either a single or all enemies. The more thieves skills he learns, the more Dyne attacks he will have. These are some of the most powerful physical attacks in the game. And they are even potent in the later boss fights.

Attack Description Skill needed
Free Energy Physiacl damage to a single enemy Flee
Tidal Flame Physiacl damage to all enemies Detect
Scoop Art Physiacl damage to a single enemy What's That!?
Shift Break Physiacl damage to all enemies Soul Blade
Stellar Circle 5 Physiacl damage to a single enemy Annoy
Meo Twister Physiacl damage to all enemies Sacrafice
Solution 9 Physiacl damage to a single enemy Lucky 7
Grand Lethal Physiacl damage to all enemies Thievery

Dagger's Trance turns her Summon command into Eidolon. When she summons an Eidolon into battle during Trance, it will attack each of her turns after, rather than just one time.
This can be made more powerful by learning the Boost ability.

When Steiner goes into Trance, his damage is almost doubled the normal damage he inflicts. This is also true for his Sword Art, and Magic Swords.

Vivi is allowed two Dual-Cast any spell he has learned. This is great in later fights, when magical damage is important.
Vivi's Trance will also make him immune to Silence. He can even Dual-Cast Doomsday.

When Freya goes into Trance, have her use her Jump ability. While in Trance, she will stay in the air throughout the battle, and hurl multiple spears into the enemies each turn.
The damage is dictated by the spear she is equipped with.

Having Quina Trance, makes it easier for it to eat enemies. It's Eat command gets changed into Cook, which means the enemy needs to be at 1/2 their total HP, VS the 1/4 HP they normally have to be.

Eiko is able to Dual-Cast any of her spells, when she goes into Trance. This is benificail, since she has both Curaga and Full-Life. It is something to keep in mind, during those harder fights.

Amarant's Flair gets changed to Elan, when he Trances. The Flair skills stay the same as they are normally, but during Trance all the skills damage every enemy on the screen.