Final Fantasy XII





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Ally Gambits
Foe Gambits
Self Gambits
Gambit Name Cost
Ally: any -
Ally: party leader -
Ally: Vann 50
Ally: Ashe 50
Ally: Fran 50
Ally: Balthier 50
Ally: Penelo 50
Ally: Basch 50
Ally: lowest HP 50
Ally: strongest weapon 50
Ally: lowest defense 50
Ally: lowest magick resist 50
Ally: HP <100% 50
Ally: HP <90% 50
Ally: HP <80% 50
Ally: HP <70% 50
Ally: HP <60% 50
Ally: HP <50% 50
Ally: HP <40% 50
Ally: HP <30% 50
Ally: HP <20% 50
Ally: HP <10% 50
Ally: MP <100% 50
Ally: MP <90% 50
Ally: MP <80% 50
Ally: MP <70% 50
Ally: MP <60% 50
Ally: MP <50% 50
Ally: MP <40% 50
Ally: MP <30% 50
Ally: MP <20% 50
Ally: MP <10% 50
Ally: status = Regen 50
Ally: status = Float 50
Ally: status = Bubble 50
Ally: status = Stop 50
Ally: status = Sleep 50
Ally: status = Confuse 50
Ally: status = Reverse 50
Ally: status = Slow 50
Ally: status = Lure 50
Ally: status = Reflect 50
Ally: status = Berserk 50
Ally: status = HP Critical 50
Ally: item AMT >= 10 50
Ally: status = KO 50
Ally: status = Stone 50
Ally: status = Petrify 50
Ally: status = Doom 50
Ally: status = Blind 50
Ally: status = Poison 50
Ally: status = Silence 50
Ally: status = Sap 50
Ally: status = Oil 50
Ally: status = Disable 50
Ally: status = Immobilize 50
Ally: status = Disease 50
Ally: status = Protect 50
Ally: status = Shell 50
Ally: status = Haste 50
Ally: status = Bravery 50
Ally: status = Faith 50
Ally: status = Invisible 100
Gambit Name Cost
Foe: party leader's target -
Foe: nearest visable -
Foe: any -
Foe: targeting leader 50
Foe: targeting self 100
Foe: targeting ally 100
Foe: undead 100
Foe: furthest 50
Foe: nearest 50
Foe: highest HP 50
Foe: lowest HP 50
Foe: highest max HP 50
Foe: lowest max HP 50
Foe: highest max MP 50
Foe: lowest max MP 50
Foe: highest level 50
Foe: lowest level 50
Foe: highest strength 50
Foe: lowest strength 50
Foe: highest magick pwr 50
Foe: lowest magick power 50
Foe: highest speed 50
Foe: lowest speed 50
Foe: highest defense 50
Foe: highest magick resist 50
Foe: HP >= 100,000 50
Foe: HP >= 50,000 50
Foe: HP >= 10,000 50
Foe: HP >= 5,000 50
Foe: HP >= 3,000 50
Foe: HP >= 2,000 50
Foe: HP >= 1,000 50
Foe: HP >= 500 50
Foe: HP < 100,000 50
Foe: HP < 50,000 50
Foe: HP < 10,000 50
Foe: HP < 5,000 50
Foe: HP < 3,000 50
Foe: HP < 2,000 50
Foe: HP < 1,000 50
Foe: HP < 500 50
Foe: HP = 100% 50
Foe: HP => 70% 50
Foe: HP => 50% 50
Foe: HP => 30% 50
Foe: status = Petrify 50
Foe: status = Stop 50
Foe: status = Sleep 50
Foe: status = Confuse 50
Foe: status = Doom 50
Foe: status = Blind 50
Foe: status = Poison 50
Foe: status = Silence 50
Foe: status = Sap 50
Foe: status = Oil 50
Foe: status = Reverse 50
Foe: status = Disable 50
Foe: status = Immobilize 50
Foe: status = Slow 50
Foe: status = Disease 50
Foe: status = Protect 50
Foe: status = Shell 50
Foe: status = Haste 50
Foe: status = Bravery 50
Foe: status = Faith 50
Foe: status = Reflect 50
Foe: status = Regen 50
Foe: status = Berserk 50
Foe: status = HP Critical 50
Foe: fire-weak 500
Foe: lightning-weak 500
Foe: ice-weak 500
Foe: earth-weak 500
Foe: water-weak 500
Foe: wind-weak 500
Foe: holy-weak 500
Foe: dark-weak 500
Foe: fire-vulnerable 250
Foe: lightning-vulnerable 250
Foe: ice-vulnerable 250
Foe: earth-vulnerable 250
Foe: water-vulnerable 250
Foe: wind-vulnerable 250
Foe: holy-vulnerable 250
Foe: dark-vulnerable 250
Foe: undead 100
Foe: flying 100
Foe: item AMT >= 10 100
Foe: character HP=100% 100
Foe: character status = Blind 100
Foe: character status = Silence 100
Foe: character status = Bravery 100
Foe: character status = Faith 100
Foe: character status = HP Critical 100
Foe: character MP >= 90% 100
Foe: character MP >= 70% 100
Foe: character MP >= 50% 100
Foe: character MP >= 30% 100
Foe: character MP >= 10% 100
Foe: character MP < 90% 100
Foe: character MP < 70% 100
Foe: character MP < 50% 100
Foe: character MP < 30% 100
Foe: character MP < 10% 100
Foe: character HP >= 90% 100
Foe: character HP >= 70% 100
Foe: character HP >= 50% 100
Foe: character HP >= 30% 100
Foe: character HP >= 10% 100
Foe: character HP < 90% 100
Foe: character HP < 70% 100
Foe: character HP < 50% 100
Foe: character HP < 30% 100
Foe: character HP < 10% 100
Gambit Name Cost
Self 50
Self: HP <100% 50
Self: HP < 90% 50
Self: HP < 80% 50
Self: HP < 70% 50
Self: HP < 60% 50
Self: HP < 50% 50
Self: HP < 40% 50
Self: HP < 30% 50
Self: HP < 20% 50
Self: HP < 10% 50
Self: MP <100% 50
Self: MP < 90% 50
Self: MP < 80% 50
Self: MP < 70% 50
Self: MP < 60% 50
Self: MP < 50% 50
Self: MP < 40% 50
Self: MP < 30% 50
Self: MP < 20% 50
Self: MP < 10% 50
Self: status = HP Critical 50
Self: status = Petrify 50
Self: status = Doom 50
Self: status = Blind 50
Self: status = Poison 50
Self: status = Silence 50
Self: status = Sap 50
Self: status = Oil 50
Self: status = Reverse 50
Self: status = Immobilize 50
Self: status = Slow 50
Self: status = Disease 50
Self: status = Lure 50
Self: status = Protect 50
Self: status = Shell 50
Self: status = Haste 50
Self: status = Bravery 50
Self: status = Faith 50
Self: status = Reflect 50
Self: status = Invisible 50
Self: status = Regen 50
Self: status = Float 50
Self: status = Bubble 50

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